Conversely, it also means that your voice has a chance to be lost in the overall launch noise. The voices to the community from the studio are unique individuals wearing a lot of hats - when you’re speaking to “the story developer,” they may well be the company CEO as well. In a lot of ways, maintaining a small team is pretty impressive it’s easy to know who worked on your favorite features. They started small, and honestly, they are still startup-esque with around 20 people. Meanwhile, Wolcen‘s roots are in a Kickstarter campaign. In short, an established fanbase is a powerful thing. They are communicating more regularly than ever, keeping us excited for D4. Players may not always feel heard, but the Diablo team is listening. The devs perform Seasonal and non-seasonal performance analysis for game balance purposes. D3 PTR feedback is received - through the forums, Reddit, streams, and so on - and routed to the developers for review. You can still buy the original title on GOG.com, and it is a streaming category on Twitch that people still use! Despite the hubbub around the initial announcement, people are looking forward to the release of Diablo Immortal. Never underestimate the power of a diehard fanĪs stated above, Diablo has been around for a hot minute. For comparison, D3 has 291 viewers.īut if Wolcen is so darn popular, why is anyone still playing Diablo? Diablo 2 is still actively streamed on Twitch the title currently has 1400 viewers while I am writing this. But those millions kept showing up, and here we are almost eight years following said launch, approaching Season 20, continuing to play the game. (Error 37)” showing up for millions of new and returning players. The D3 launch in 2012 remains memorable primarily due to the “The Servers are Busy at this time. Meanwhile, the Diablo franchise has been around for 20+ years now. “Should I buy it” queries to streamers currently playing the title varies from “oh my god yes this is amazing” to “stay away for a few weeks, let them patch” to “I just don’t know.” Is the popularity due to the novelty of a title? The server issues from launch week alone have resulted in many angry comments on Steam and the developer’s Discord server. However, it also means any bad press has a compounding effect. On the one hand, that is exciting! When was the last time you played a genuinely new title? Wolcen right now is relying on player feedback from streamers, review sites like Metacritic, and comments on Steam - the current platform selling the game - to draw interest. However, new games always have a singular risk: interest. It’s still got the shiny on it, and believe me, there’s a lot of shiny in the Cryengine powered title. They’re just small things, such as hours of people not being able to connect on Day 1, characters and stashes disappearing following a hotfix, and two days of server unavailability (restricting everyone to offline play).Īll that, and more, add up to why I don’t think Diablo 4 is at any risk following the release of Wolcen.įirst, Wolcen is new - fresh out of the box, never before been a title new. The title’s launch has been notable both in how lovely and engaging the game is proving to be, as well as a few tiny initial bugs. It’s technically been available on Steam Early Access since 2016, following a very successful Kickstarter campaign (under the game title Umbra) in 2015. As an isometric open-world game based in an apocalyptic style world, Wolcen is a unique addition. The shiny brand new Action RPG title Wolcen: Lords of Mayhem recently released into the market.
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